Maintenance Notice - Jan.13

2021-01-12

Hi, Badlanders!

To provide a better gaming experience for you, we will conduct a server maintenance and game update on Jan.13, 10:30am (UTC+8).

During the maintenance, you can join the combat as usual. However, some in-game functions will be temporarily unavailable and you cannot create new roles.

Thank you for your active participation in this test of Badlanders and your valuable feedback.

 

The following are the update details:

[Adjustments on Item Value and CE]

In this update we have adjusted all the items. The adjustments are as follows:

1. The system recycle prices of weapons, equipments, attachments and some items have been adjusted.

2. The CE of some items has been adjusted. In general, the CE of White equipments has been reduced and the CE of rare attachments has been raised.

3. According to the adjustments of the prices, some of the Blueprints in Workshop has been adjusted.

 

[New Additions]

1. A new feature of attribute quality display has been added. The quality display will be based on the attribute effect.

2. A new option of Show Enemy Equipments in Skin settings has been added, which is on by default. That is, when the display of enemy equipments conflicts with the Skin display, priority is given to the display of enemy equipments.

3. A new feature of sharing Profile and hot sellers in Store has been added. Now you can take screenshots in the two interfaces and share them.

 

[Adjustments]

1. The lighting of some interfaces has been optimised.

2. The interactions and display of some ingame interfaces has been optimised.

3. The qualities and prices of some material items has been adjusted, making them more consistent with their quality value.

 

[Fixes]

1. The problem of stutters when vaulting in FPP for the first time has been fixed.

2. The problem of page lock caused by dragging and closing at the same time in the backpack interface has been fixed.

3. The problem of the danger mark not disappearing in the teammate's view after remarking has been fixed.

4. The problem of bleeding effect being played when some of the throwings were being hit by fist has been fixed.

5. The problem of a waiting of several seconds before the Continue button in the battle settlement interface can be clicked has been fixed.