Maintenance Notice - Nov.10th

2021-11-10

Hi, Badlanders!

 

Thank you for your active participation in this test of Badlanders and your valuable feedback.

Based on the player comments and existing battlefield data collected so far, the dev team has fixed some bugs and updated the game content to provide a better gaming experience.

 

The following are the update details:

 

[New Map-Desert of Remains]

1 - Beta testing of the "Desert of Remains" map is open,players will be randomly matched to the following four maps: "Ship Grave", "Power Plant", "Mine No. 666" and "Main Camp" . This test only supports "TPP" mode for 1-player or 2-players.

2 - During the test, players need to reach level 10 before entering the "Desert of Remains" map, matches will only be available from 11:00 to 23:00 (UTC+8) daily.

3 - [SNP-Pole] and [MG-PK] can be redeemed by using [Silver Bullet],[Silver Bullet] can be obtained by completing the "Desert of Remains challenge" event missions during Nov.10 2021 after maintenance - Dec.7 2021 23:59:59(UTC+8).

4 - The "Desert of Remains challenge"event will over after 12.14 2021 23:59:59 (UTC+8), the unused [Silver Bullet] will be automatically converted into in-game cash at a ratio of 1:50.

(Note: This is the first external technical test of the new map, if you encounter any problems in the experience we hope you can actively feedback to us, and please understand.)

 

[NEW WEAPON]

1 - [SNP-Pole] and [MG-PK], can be obtained by searching in the "Desert of Remains" map.

 

[MG-PK]

-Firearm Damage: 40

-Firearm RPM: 750 rounds/min

-Mag Cap:50 rounds / 7.62mm

-Reload Time: 6s

-Headshot Multiplier: 2.0

-Basics CE: 1330

-Can be equipped with attachments: Kit,Magazine,Sight, Stock

-Expandable parts: Grip

 

[SNP-Pole]

-Firearm Damage: 80

-Firearm RPM: 33 rounds/min

-Mag Cap:5 rounds / 12.7mm

-Reload Time: 4.2s

-Headshot Multiplier: 2.5

-Basics CE:1350

-Can be equipped with attachments: Kit,Magazine,Sight

-Expandable parts: Muzzle

 

[New Function]

1 - The prompt when a player is equipped with a "firearm" but does not carry a bullet in his backpack when tapping the "match" button.

 

[Adjustment]

1 - The icon prompt for footsteps in the map, added small arrow prompts for upstairs and downstairs.

2 - The function of reloading in peek state, now reloading in peek state will automatically cancel the player's peek state.

3 - The function of bolt pull status when switching firearms, allows switching of firearms during the bolt pull.

4 - The grenade explosion alert shows a white icon when no damage will be done to you.

5 - The display on the compass when marking the escape point in the "Red Beach foundation" map.

7 - The new message prompt function in the chat channel.

8 - The skin of the "Eliminate Backpack", improved the accuracy of its model performance.

9 - The performance of the character's actions when falling and being defeated by headshot.

10 - The stacking rules for materials in the safe, which now automatically stack with materials in the safe when they are picked up.

11 - The reward rules of the clan, new members added a 2-hour adaptation period, the adaptation period members can only get personal gains, will not increase the clan active value and clout, and can not receive this week's clan active value rewards.

12 - The TIPS window for firearms in the warehouse, and added the "Setup select" button for the modifying firearms.

13 - Some of the in-game interface interactions and display effects.