Maintenance Notice - Dec.15th

2021-12-15

Hi, Badlanders!

Thank you for your active participation in this test of Badlanders and your valuable feedback.

Based on the player comments and existing battlefield data collected so far, the dev team has fixed some bugs and updated the game content to provide a better gaming experience.

The following are the update details:

 

[SEASON 2 is coming now!]

1 - Season 2 [Neon Buster] begins, you can complete the "S2 missions" to increase the "season level" to get the S2  [Season Firearm Certificate], [Season Attribute Certificate],  cashpoints, and skin "Night Patrol Backpack".

2 - Purchasing S2 "Battle Pass" can get a camouflage [Sprint] immediately, and have a chance to get the new season skin [Hornet Hunter] and [Flying Colors].

3 - Update the "Season Exchange" page, consume S2 season [Silicon Coins] can be exchanged for season exclusive [Neon Buster Gift Box], get AR-Lightning [Surge], exclusive skin [Night Patrol], [Neon], [Light Splashs], [orange door access card] and [Fixative-Phototaxis] and other rare items, the obtained skin will not be obtained repeatedly

4 - New season item [Spin Ticket], can be used for Season Wheel to draw season skin [Flying Colors], DMR14 camouflage [Beehive], and redeeming other items.

5 - New S2  background music [Neon Buster], after the update you can switch with the default background music in "Settings - Sound".

6 - "Season Leaderboard" and "Season Reward" data will be reset after the update, and the "Season Attribute Talent", "Season Firearm Talent", "Season Warehouse Expansion", and "Season Auction Expansion" of S1  will be recovered. All unconsumed S1 Season "Silicon Coins" will be converted into cash at a ratio of 1:1000. 1000 ratio will be converted into cash.

(This update will reset the character's "special talent", players need to reallocate talent points)

 

[NEW LOBBY]

New Lobby interface is coming with new background music, which you can switch between in "Settings - Sound" and season music.

 

[NEW LOOT SETTLEMENT INTERFACE]

The update will feature a new loot value settlement performance, adding new features such as a new battle roadmap, high-value loot display, teammate likes and teaming up again, and no changes to the original rules for calculating experience and rewards.

(Currently, the new lobby and settlement interface is still in the testing stage, we will continue to optimize and adjust its performance, if you encounter any problems in the experience hope to actively feedback to us, thank you for your support.)

 

[Desert of Remains]

Thank you for your active participation in the recent test of the "Desert of Remains" map. We have collected a lot of data and feedback since the map was opened for testing. After this update, we will temporarily close the "Desert of Remains" map and make some adjustments. The "Desert of Remains" map will also be opened with the 4-Player squad function after the adjustment is completed.

  

[New Function]

1 - New function of reloading interrupt, you can interrupt reloading status by firing or reload again during reload.

 

[Adjustment]

1 - The kill broadcast for knocked down targets, with the kill display adjusted to the name of the mop-up shooter, but the kill data still belongs to the player who knock them down.

2 - The team recruit function, now you can open the recruitment interface in any mode, after setting the target play and posting the recruitment, the system will automatically switch the mode as recruitment set.

3 - Some missions of the ops manual.

4 - Matching status in the non-lobby interface to support the cancellation of the match

5 - The selection rules for unlocked camouflage, the first time a camouflage is unlocked, it will automatically be equipped with the camouflage.

6 - Some interface interactions and display effects in the game.

 

[Fix]

1 - The problem of abnormal outfit display when switching gender in the Store.

2 - The problem of the submission page in the clan mission would show blank space.

3 - The problem of the action prompt to guide the character to switch gun does not disappear.